Here's the result:
The first page (shown here) is taken up with the map and local descriptions. Each one has some kind of trouble, something they need, or something else going on. The second page has information on each faction, encounter tables, how to start the campaign, etc.
This adventure premise is based on three great opportunities: Lost Treasure, Gold Rush, and Shining City in the Wilderness.
As for the actual ruleset, I suggest choosing something low-magic, with good support for overland travel. I've been using some homebrew rules myself, which I could post more about if people are interested.
If you could take a look at the pdf and tell me what you think, I'd appreciate it. Let me know if there are any other big parts that ought to be included in a writeup like this.


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